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How To Make A Static Animation In Vegas

Advanced Animation of an Image in Flash

In this tutorial you will learn how to create an advanced blitheness of a static epitome in Flash. The source file tin can be downloaded at the end of the tutorial.


Tutorial Details

Program : Flash CS5

Difficulty : All

Estimated Completion Time : 1 hr


Here we are taking the stage dimensions as 582x386 and the FPS is 25, as shown in the Figure below. To start with the tutorials download the Scene.Zippo file that will provide you with the necessary files to be used in the tutorial.

First we volition import all the scene images to the library. To do that, choose File > Import from the main menubar and choose the images and import them on library.

1. Now place the scene image number 2 to the stage and catechumen to movie clip symbol. To do that, right click on the image > select convert to symbol > select picture show clip. Name the symbol as footing. Run into the reference image below.

two. Now we will create mask effect to display the ground in the scene. We volition edit the symbol. To do that, double clip on the symbol. Now insert iii more layers and copy the same ground image to each layer. Run across the reference prototype beneath.

At present insert iv extra layer above each layer to create mask shapes. See the reference paradigm below.

3. Now we will create mask shapes. Create a circle on layer 2. You tin can use other shapes also to create a mask. Create other shapes on other blank layers which we insterted for masking shapes Encounter the reference image beneath.

Insert an new key frame on frame twoscore. To that, select the frame 40 > press F6. See the reference epitome below.

Now apply shape tween. To practise that, select any frame between first and last frame > Right click > Create shape tween. Meet the reference image beneath.

4. Nosotros have created these blazon of shapes at the stop. make certain your masking shapes are covering the complete ground prototype. See the reference image below.

Now apply shape tween on all the mask shape layers. To do that, select any frame between first and last frame > Right click > Create shape tween.

Now use mask. To do that, select the mask shape layer > Right click > Select mask. Run across the reference image below.

Now test you film. The effect will expect like similar to the reference epitome below.

five. Now insert iv layers and name them every bit sky, center mountain, right mountain and left mountain. See the reference image below.

Then place images to the stage and arrange them as similar to the reference paradigm.

6. Now convert these images to the movieclip or graphic symbol. To exercise that, select the image > right click > conver to symbol. Modify all the images to the symbol one by one as given in the reference images below.

7. Now insert fundamental frames on frame 30 and 40 on correct mountain and left mountain layers. Then chenge to position of the left mount paradigm to the left out side the stage surface area. See the reference prototype below.

Now select the frame between frame 30 and xl > right click >select create move tween. See the reference paradigm below.

Now go to the properties panel from the window menubar. Conform ease value to 100 every bit given in the reference image below.

8. Now insert a new layer to a higher place the sky layer as given in the refernece image. See the reference image below.

Now select the frames as highlighted in the referenece image to frame 30. Run into the reference image below.

Now create a circle on the mask layer and postion the circle to the bottom of the sky image. See the reference image beneath:

Now insert key frame to frame 50. To do that, select frames > press F6 key. Meet the reference prototype beneath.

Select the mask shape on frame 50 and increase the size of the circle to cover the consummate epitome. Run across the reference epitome where the circle has been shown equally circle outline on the correct side.

nine. Now utilize shape tween. To do that, select any frame betwixt 30 and 50 frame > Right click > Create shape tween. Run into the reference prototype below.

Now increase the size of the sky image on frame 30. To practice that, select the paradigm on frame 30 > press ctrl + alt + due south fundamental > set scale value to 150%. See the reference epitome below.

Now select the image on frame 30 > become to the properties panel > choose alpha from the color drop downward bill of fare > set alpha value to 0%.

10. At present insert a new layer in a higher place the ground layer. See the reference image below.

Identify the dwelling epitome to the stage and covert it to movie clip symbol. Come across the reference prototype beneath.

11. At present insert key frames on frame 50, 55, 60, and 65. See the reference prototype below.

At present select the frame between frame l and 65 > right click >select create motility tween. See the reference paradigm below.

Now go to the properties panel from the window menubar. Set ease value to -100 between frame 50 and 55, Set ease value to 100 between frame 55 and 60, and Set ease value to -100 again betwixt frame 60 and 65 as given in the reference image below.

Now we will create a bouncing outcome on the home image. To do that, on frame 50 change the position of the home image to the height outside of the stage. On frame 55 home will be on the exact position of the scene. On frame sixty change the position to the 100 px up. At final, on frame 65 home will exist on the exact position of the scene.

12. Now we will create a grit outcome. To practice that, insert a layer in a higher place the home layer. See the reference paradigm beneath.

Become to the Insert menu > Select new symbol > select movie prune. See the reference image below.

13. We will create a shape using brush tool something like given epitome below.

Now insert a cardinal frame on frame 14 and alter into the pocket-size shape equally given below

At present select the frame between frame 1 and 14 > right click >select create motion tween. See the reference image below.

Now insert a layer to a higher place the electric current layer and so insert a key frame on frame 15. Printing F9 and wrtie the lawmaking: terminate();. See the reference epitome below.

14. Now we volition apply mistiness filter. To practice that, go to the properties panel > select filters.

Now Add blur filter. Set the Mistiness X and Y value to 8 and quality to high.

Now set the key frame to frame 55. Copy and paste many copies of the dust symbol. Now randomly position these symbols every bit given in the epitome below.

15. Now insert a layer in a higher place the dust layer and then insert a cardinal frame on frame 55. See the reference image below.

Then place the image of the footing role. Encounter the reference paradigm beneath.

16. Now insert a layer higher up the basis part 2 layer and so insert a key frame on the last frame. Press F9 and wrtie the code: stop();. See the reference image beneath.

Download Source File

Source File (scene.fla)



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